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Six Flags Great Adventure ride reliability

36 operating days22 Aug to 18 Oct47 rides tracked

47 tracked rides at Six Flags Great Adventure ran 73.5% of opening hours across the last 36 operating days, which is patchy. The least reliable is Runaway Train at 0%, down on 36 of 36 days.

Reliability verdict

Patchy

Across the last 36 operating days, 47 tracked rides ran 73.5% of opening hours. The one to plan around is Runaway Train, at 0%.

73.5%uptime

Every Six Flags Great Adventure ride ranked by uptime

Uptime by ride

47 rides · 36 days · worst first

  1. 1Runaway Train14d 5h lost · 1 breakdown · down on 36 of 36 days 0%
  2. 2Safari Off-Road Adventure13d 6h lost · 6 breakdowns · down on 36 of 36 days 6%
  3. 3Roaring Rapids11d 19h lost · 8 breakdowns · down on 36 of 36 days 16.1%
  4. 4Wave Swinger7d 0h lost · 13 breakdowns · down on 36 of 36 days 47.9%
  5. 5Saw Mill Log Flume6d 12h lost · 14 breakdowns · down on 36 of 36 days 50.3%
  6. 6Giant Wheel5d 20h lost · 2 breakdowns · down on 36 of 36 days 55.6%
  7. 7Slingshot5d 8h lost · 22 breakdowns · down on 36 of 36 days 60.8%
  8. 8Wile E. Coyote Canyon Blaster4d 14h lost · 9 breakdowns · down on 36 of 36 days 61.6%
  9. 9Bugs Bunny Ranger Pilots4d 7h lost · 15 breakdowns · down on 36 of 36 days 63.3%
  10. 10Daffy Duck Hot Air Balloons4d 6h lost · 21 breakdowns · down on 36 of 36 days 63.5%
  11. 11Porky Pig Camp Wagons3d 20h lost · 10 breakdowns · down on 36 of 36 days 66%
  12. 12Bugs Bunny Camp Carousel3d 18h lost · 9 breakdowns · down on 36 of 36 days 67.5%
  13. 13Jersey Devil Coaster3d 11h lost · 51 breakdowns · down on 36 of 36 days 71.7%
  14. 14El Toro3d 10h lost · 47 breakdowns · down on 36 of 36 days 72.5%
  15. 15WONDER WOMAN™ Lasso of Truth3d 20h lost · 41 breakdowns · down on 36 of 36 days 73.1%
  16. 16SUPERMAN™: Ultimate Flight3d 14h lost · 39 breakdowns · down on 36 of 36 days 73.3%
  17. 17Nitro3d 12h lost · 20 breakdowns · down on 36 of 36 days 74%
  18. 18Hypno Twister3d 5h lost · 46 breakdowns · down on 36 of 36 days 77.3%
  19. 19Barrels O’ Fun2d 19h lost · 55 breakdowns · down on 36 of 36 days 79.6%
  20. 20Super Round Up2d 14h lost · 22 breakdowns · down on 36 of 36 days 82%
  21. 21BATMAN™ The Ride2d 11h lost · 13 breakdowns · down on 36 of 36 days 83%
  22. 22Tango1d 22h lost · 12 breakdowns · down on 36 of 36 days 84.4%
  23. 23Buccaneer1d 21h lost · 14 breakdowns · down on 36 of 36 days 85.4%
  24. 24Medusa1d 18h lost · 32 breakdowns · down on 36 of 36 days 86.4%
  25. 25THE FLASH™: Vertical Velocity1d 15h lost · 47 breakdowns · down on 36 of 36 days 86.5%
  26. 26THE JOKER™1d 15h lost · 41 breakdowns · down on 36 of 36 days 87.2%
  27. 27SkyScreamer1d 13h lost · 36 breakdowns · down on 36 of 36 days 87.5%
  28. 28Jolly Roger1d 11h lost · 12 breakdowns · down on 36 of 36 days 87.5%
  29. 29Scrambler1d 12h lost · 7 breakdowns · down on 36 of 36 days 88.5%
  30. 30Air Safari1d 12h lost · 22 breakdowns · down on 36 of 36 days 88.8%
  31. 31Houdini’s Great Escape1d 2h lost · 10 breakdowns · down on 36 of 36 days 89.5%
  32. 32JUSTICE LEAGUE™: Battle for METROPOLIS1d 10h lost · 34 breakdowns · down on 36 of 36 days 89.8%
  33. 33HARLEY QUINN™ Crazy Train1d 6h lost · 46 breakdowns · down on 36 of 36 days 89.8%
  34. 34THE DARK KNIGHT™ Coaster1d 8h lost · 19 breakdowns · down on 36 of 36 days 90.3%
  35. 35Skull Mountain1d 3h lost · 22 breakdowns · down on 36 of 36 days 90.8%
  36. 36Lil' Devil Coaster1d 2h lost · 27 breakdowns · down on 36 of 36 days 90.8%
  37. 37Flying Scooters20h 47m lost · 11 breakdowns · down on 36 of 36 days 91.9%
  38. 38Air Jumbo22h 23m lost · 8 breakdowns · down on 36 of 36 days 92.5%
  39. 39Barnstormer19h 42m lost · 18 breakdowns · down on 36 of 36 days 93.3%
  40. 40Sky Zooma17h 13m lost · 8 breakdowns · down on 36 of 36 days 94%
  41. 41Storm Chaser15h 56m lost · 6 breakdowns · down on 36 of 36 days 94.4%
  42. 42Tree Top Hopper15h 31m lost · 4 breakdowns · down on 36 of 36 days 94.4%
  43. 43Bugaboo15h 39m lost · 4 breakdowns · down on 36 of 36 days 94.5%
  44. 44Raja’s Rickshaws15h 10m lost · 4 breakdowns · down on 36 of 36 days 94.6%
  45. 45Enchanted Teacups17h 21m lost · 12 breakdowns · down on 36 of 36 days 94.7%
  46. 46Carousel13h 34m lost · 4 breakdowns · down on 36 of 36 days 95.5%
  47. 47Fender Benders13h 57m lost · 5 breakdowns · down on 36 of 36 days 95.7%
Excellent 95% and upGood 85-94%Patchy 70-84%Poor under 70%

When Six Flags Great Adventure rides break down

Closures by the hour they start

929 breakdowns · late starts excluded

5610am
6111am
9412pm
681pm
722pm
603pm
864pm
675pm
1486pm
747pm
778pm
429pm
1910pm

Breakdowns cluster at 6pm, with 148 of the 924 closures that started before the park's final hour beginning then - so the ride you most want is safest earlier in the day, not saved for last. A further 462 rides simply were not running at opening, which is a late start rather than a fault and is counted separately. The other 5 closures start in the 11pm hour, when the park is shutting - those are rides finishing their day, not failing, so they are left out here.

Six Flags Great Adventure downtime day by day

Share of ride hours lost

22 Aug to 18 Oct

22 Aug18 Oct

The worst day in this window was 27 Sept, when 67.3% of the park's ride hours were lost and 49 of 49 rides went down at some point.

Uptime is the share of the park's own operating minutes a ride was running, recorded every few minutes and averaged over 36 days. A closure counts as one breakdown when it lasts ten minutes or more; shorter stops still count towards time lost, because a two-minute reset is not a fault. Touching closure windows are merged into one closure - a ride shut all day arrives from the feed as that day sliced into the sampling interval, and counting each slice would report one bad day as a hundred breakdowns.

Frequently asked

Which rides break down most at Six Flags Great Adventure?

Runaway Train (0%), Safari Off-Road Adventure (6%), Roaring Rapids (16.1%) have the lowest uptime at Six Flags Great Adventure across the last 36 recorded operating days. The full ranking of all 47 tracked rides is above.

How reliable is Six Flags Great Adventure overall?

Six Flags Great Adventure averages 73.5% uptime across 47 tracked rides, which is patchy. 2 excellent, 23 good, 10 patchy, 12 poor.

Which ride at Six Flags Great Adventure is the most reliable?

Fender Benders, at 95.7% uptime over 36 recorded days, losing only 13h 57m in total.

What time of day do rides break down at Six Flags Great Adventure?

6pm is the commonest hour for a closure to start, with 148 of the 924 closures that started before the park's final hour beginning then. Rides that are not running at opening are counted separately as late starts, not as faults.

Which rides are closed at Six Flags Great Adventure today?

This page is the longer-term pattern rather than the live picture. For what is shut right now, open the Six Flags Great Adventure live page - every ride shows whether it is open or closed, with the reason where the park provides one.

How is uptime measured?

Each ride's open or closed status is recorded every few minutes through the park's own operating hours. Uptime is the share of those minutes the ride was running. A closure counts as one breakdown when it lasts ten minutes or more; shorter stops still count towards time lost, because a two-minute reset is not a fault.

Does weather affect Six Flags Great Adventure reliability?

Yes. Water rides close in heavy rain, and exposed coasters close in lightning, high winds or very cold temperatures. These figures reflect actual operations including weather closures, which is why uptime varies through the year.